machine policy
Learning to Switch Between Machines and Humans
Meresht, Vahid Balazadeh, De, Abir, Singla, Adish, Gomez-Rodriguez, Manuel
Reinforcement learning algorithms have been mostly developed and evaluated under the assumption that they will operate in a fully autonomous manner---they will take all actions. However, in safety critical applications, full autonomy faces a variety of technical, societal and legal challenges, which have precluded the use of reinforcement learning policies in real-world systems. In this work, our goal is to develop algorithms that, by learning to switch control between machines and humans, allow existing reinforcement learning policies to operate under different automation levels. More specifically, we first formally define the learning to switch problem using finite horizon Markov decision processes. Then, we show that, if the human policy is known, we can find the optimal switching policy directly by solving a set of recursive equations using backwards induction. However, in practice, the human policy is often unknown. To overcome this, we develop an algorithm that uses upper confidence bounds on the human policy to find a sequence of switching policies whose total regret with respect to the optimal switching policy is sublinear. Simulation experiments on two important tasks in autonomous driving---lane keeping and obstacle avoidance---demonstrate the effectiveness of the proposed algorithms and illustrate our theoretical findings.
Modeling and Optimization of Human-machine Interaction Processes via the Maximum Entropy Principle
Zheng, Jiaxiao, de Veciana, Gustavo
We propose a data-driven framework to enable the modeling and optimization of human-machine interaction processes, e.g., systems aimed at assisting humans in decision-making or learning, work-load allocation, and interactive advertising. This is a challenging problem for several reasons. First, humans' behavior is hard to model or infer, as it may reflect biases, long term memory, and sensitivity to sequencing, i.e., transience and exponential complexity in the length of the interaction. Second, due to the interactive nature of such processes, the machine policy used to engage with a human may bias possible data-driven inferences. Finally, in choosing machine policies that optimize interaction rewards, one must, on the one hand, avoid being overly sensitive to error/variability in the estimated human model, and on the other, being overly deterministic/predictable which may result in poor human 'engagement' in the interaction. To meet these challenges, we propose a robust approach, based on the maximum entropy principle, which iteratively estimates human behavior and optimizes the machine policy--Alternating Entropy-Reward Ascent (AREA) algorithm. We characterize AREA, in terms of its space and time complexity and convergence. We also provide an initial validation based on synthetic data generated by an established noisy nonlinear model for human decision-making.